( Blender only sorry :/ )
All you have to do is deleat the Monkey and put your own model and then play the animation, the rotation is already set up i gave you 100 frames and 360 frames the speed of 100 frames is what you see above, 360 Frame speed is about something like this [link]
Click this [link]
to download the base file.
If you want to do this on your own this is how i do it.
1. Select the Cam control (it's an Empty) and hit the " I " Key and select Rotation.
2. On your time Line go to the Half point of your animation ( for example Half of 100 frames is 50 half of 360 frames is 180)
then hit R Then Z Then type 180 enter to confirm, Then hit the " I " key and rotation again.
3. Go all the way to the end of your animation then hit then hit R Then Z Then type 176 enter to confirm, Then hit the " I " key and rotation again.
4. Open Graph editor window and click on the graph and hit " A " to select ALL hit " V " and then select Vector and you are done, you can delete the rotation of X and Y if you want because they are not in use.
This is not the only way to do this it's only how i do it also their is a Mathematical formula to this ( but i cant remember what it was)
180 + 176 rotation will not work all the time it's between -4 to 4 to get the perfect rotation. ( 180 + 176 will work perfectly for 100 Frames every time)
Step 4 is very important if you do not do it your animation will speed up and slow down.
This tutorial works good with [link]